Wings of War continues to be close to the perfect game. Easy to play, easy to learn, and open to adaptation and enhancements from loyal fans with a passion for the game and the history it represents.
Here are a few photos from a B-17 bombing run in Wings of War II.
The goal was for the single B-17 bomber to make it across the table without getting shot down. The goal of the two Messerschmidts and captured Spitfire was to shoot the girl down.
The two Messerschmidts approached from either side, with Blitz on the right and Lee on the left, with B-Man in the captured Spitfire, behind climbing to engage.
Both Mdts passed the bomber, which began jinking immediately. Blitz on the right, turned into the bomber and shot the tail, creating a fire with the second shot. But taking heavy fire from the Dorsal gun in the process.
Blitz flew out the other side hitting the bomber on the pass through and managed to damage an engine with fire almost immediately.
Below is a view from the Bomber looking at Blitz finishing his run
And here is Blitz looking back, watching B-Man line up for his pass.
As, B-Man attacked, Lee came up from behind where he had set up position, both planes attacking at once.
Lee, flying up the tail of the B-17 took too much damage and was shot down instantly. B-Man flipped around, made a run at the B-17 which jinked and slowed, catching B-man off guard, having him fly directly in front of the B-17 pilot who waved as he flew in front and cheered as he watched the Dorsal and the Ventral guns open fire, ripping holes in B-man's stolen captured Spitfire. B-Man survived, Blitz was shot down as he made another run, and then B-man came back around for one more shot and was able to finish off the B-17 which was down to two engines and still on fire.
Thanks to D&J Hobbies in Campbell, CA and Sir Jeffrey for his great work at putting this together.
Oh, and we usually have clouds(Rules to follow!).
Posted by: Sirjeffrey | 03/06/2010 at 12:27 PM
The movement of the B-17 is simple, each engine provides 1" of thrust or course correction. Thus the B-17 can move up to 4" straight (with all engines undamaged) or up to 2" forward and two inches sideslip to incorporate "jinking", the combination is left to the B-17 pilot to determine.
As far as the firing arcs go, the fixed guns firing arcs are an amalgamation of rear guns and waist guns, and the forward guns with cheek guns in combination. The firing arcs of the turrets are templates that can be moved to reflect the ability of the hardpoints to track and "lead" the fighters.
Each turn starts with the fighters plotting their moves, and then after the fighters decks are "down" the B-17 moves and sets his field of fire, trying to anticipate the fighters direction.
This scenario was pretty light, we normally have three bombers at varying altitudes with limited range fighter escort.I will be forwarding the rules for specialized damage torchard for FREE distribution, along with contact info for the pieces needed to mak e your own bomber setup.
Look for our next scenario= He 111's and Dorniers raiding London!
Posted by: Sirjeffrey | 03/06/2010 at 12:22 PM
Hi,
I play WoW and am wondering what kind of manuever card you have developed for the B-17/
Also, I am interested in the firing arcs.
Thanks
Posted by: Jeff | 03/06/2010 at 10:01 AM